Jungdam Won / [email protected]
Friday 10:30 - 12:00
Eng. Building 302 (dong) - 308 (ho)
Date | Speaker | Paper |
---|---|---|
2023/03/24 | Jungnam Park, Sunmin Lee | A Biologically Inspired Hair Aging Model (SIGGRAPH ASIA 2022) [Paper] [Video] |
Ego-Body Pose Estimation via Ego-Head Pose Estimation (CVPR 2023) [Paper] [Page] | ||
2023/03/31 | Jaedong Lee Minseok Kim | MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video (CVPR 2022) [Paper] [Video] |
Synthesizing Get-Up Motions for Physics-based Characters (SCA 2022) [Paper][Video] | ||
2023/04/07 | Sehee Min | |
Chanha Kim | CoMic: Complementary Task Learning & Mimicry for Reusable Skills (ICML 2020) [Paper][Video] | |
Real-time Controllable Motion Transition for Characters (SIGGRAPH 2022) [Paper][Video] | ||
2023/04/14 | Euikyun Jung | |
Jaedong Lee | GANimator: Neural Motion Synthesis from a Single Sequence (SIGGRAPH 2022) [Paper][Video] | |
Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion (CORL 2022) [Paper][Video] | ||
2023/05/26 | Minseok Kim | |
Chanha Kim | ROBOPIANIST: A Benchmark for High-Dimensional Robot Control (arXiv 2023)[Paper][Video] | |
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments(SCA2022) [Paper][Video] | ||
2023/06/02 | Jungnam Park | |
Sehee Min | CALM: Conditional Adversarial Latent Models for Directable Virtual Characters [Paper][Video] | |
Learning Physically Simulated Tennis Skills from Broadcast Videos (SIGGRAPH 2023) [paper] [video] | ||
2023/06/09 | Sunmin Lee | Diffusion models [slide] |
2023/06/16 | Minseok | |
Chanha | Synthesizing Physical Character-Scene Interactions[Paper][Video] | |
DeepPhase: periodic autoencoders for learning motion phase manifolds (SIGGRAPH 2022) [Paper][Video] | ||
2023/06/23 | Jungnam | |
Sehee | PMP: Learning to Physically Interact with Environments Using Part-wise Motion Priors [Paper][Video] | |
BITE: Beyond Priors for Improved Three-D Dog Pose Estimation (CVPR 2023) [Paper][Video] | ||
2023/06/30 | Jaedong | GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples [Paper][Video] |
2023/07/21 | Wonjeong | |
Chanha | Human Joint Axis Estimation Algorithm Using a Single Sensor to Recognize the Intention of the Wearer of a Wearable Robot[Paper] | |
RSMT: Real-time Stylized Motion Transition for Characters (SIGGRAPH 2023)[Paper][Video] | ||
2023/07/28 | Minseok | |
Sehee | Composite Motion Learning with Task Control (ACM TOG 2023)[Paper][Video] | |
DOC: Differentiable Optimal Control for Retargeting Motions onto Legged Robots (SIGGRAPH 2023) [Project] | ||
2023/08/18 | Jungnam | |
Euikyun | ||
Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts (SIGGRAPH 2022) [Paper][Video] | ||
2023/09/08 | Jaedong | |
Wonjeong | NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis [Paper][Video] | |
Motion Graphs [Paper] | ||
2023/09/15 | Euikyun | SMPL: A Skinned Multi-Person Linear Model [Paper][Video][Page][Slides] |
2023/10/06 | Chanha | Embodied Hands: Modeling and Capturing Hands and Bodies Together [Paper][Video] |
2023/10/20 | Euikyun | SMPL and SMPL+H Revisited [Slides1][Slides2] |
2023/10/27 | Euikyun |
Minseok | Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image [Paper][Video][Slides] Expressive Body Capture: 3D Hands, Face, and Body from a Single Image [Paper][Video][Page] | | 2023/11/03 | Wonjeong Jungnam | Motion In-Betweening via Two-Stage Transformers (ACM TOG 2022) [Paper][Video][Slide] Discovering Fatigued Movements for Virtual Character Animation (SIGGRAPH ASIA 2023) [Paper] | | 2023/11/10 | Minseok | Reconstructing Signing Avatars From Video Using Linguistic Priors(CVPR 2023)[Paper][Page] | | 2023/12/01 | Euikyun | DeepMimic & AMP background [Paper1][Paper2][Video1][Video2][Slide] | | 2023/12/08 | Jungnam Sunmin Lee | Toward Optimized VR/AR Ergonomics : Modeling and Predicting User Neck Muscle Contraction [Paper] | | 2023/12/22 | Chanha | AdaptNet: Policy Adaptation for Physics-Based Character Control[Paper][Video][Slide] | | 2023/12/29 | Wonjeong | ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters [Paper][Video][Slide] | | 2024/01/05 2024/01/12 2024/01/19 2024/01/26 | | Progress Review (SIGGRAPH duration) | | | | |